thread: Abe HD Ideas
View Single Post
  #417  
11-07-2011, 11:16 AM
Luskan's Avatar
Luskan
Fuzzle
 
: Feb 2006
: UK
: 116
Rep Power: 20
Luskan  (46)

:
Though I agree that giving sligs dialogue may disrupt the general atmosphere, I still think that it makes them more congruous with how sligs are portrayed in cut-scenes. The only reason they weren't more chatty was because of the crippling AI limitations in those days. When MO rolled around, we saw sligs behaving the way Lorne and crew probably wanted them to in the first place. Essentially, the limitations made it better.

They're more effective as no-nonsense kind of security guards, but that's not how they really are. The question then becomes; do we take the opportunity to characterize them more now that we have fewer limitations, or do we keep them as the half-sentient, guns-with-legs that shoot first and ask later? I feel that, in capable hands, it could go either way without detracting from the game itself.
That's a toughy. I actually loved the way they were portrayed - brutal, unemotional, cold etc But I don't know. I'd leave it as it because with the first one, I liked the idea of them being quite different from the rest of the games, with the eyesight's etc.
Reply With Quote