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I think multiplayer could work in Oddworld depending on how the puzzles are designed. Maybe you handicap each player regularly throughout the game to leave them with certain abilities or skills, like being able to possess or talk to other Mudokons. This can make it so each player has their own importance and task throughout the game.
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@crashpunk 'time trails'? i've been calling them time 'trials'.. Have I been wrong my whole life? o_O..
Multiplayer could work, but you couldn't just stick another player in the game as it is. You'd have to redesign the puzzles, and the layout, pretty much everything about the scene, to make it work for multiple players. What could happen is a second player could opt to control slave mudokons throughout the game and this would allow puzzles to be accessed and completed that are only accessible with the aid of the second player, enabling a '110%' game completion.
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I'm sure I mentioned this idea somewhere on the forums. If I haven't none of you are going to believe that I've already got it written down.
EDIT: ah there we go, page 6