thread: Abe HD Ideas
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  #387  
11-04-2011, 08:26 AM
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Glitch
Just Add Water
Decidedly indecisive
 
: May 2011
: UK
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I'm too lazy to go back and find it, but myself and Bullet Magnet brought up the importance of atmospheric fx and proper dynamic lighting, especially in levels like the stock yards.

I really want to see some use of particle physics to create smoke and mist. Collision detection on certain foreground elements that respond to Abe's movements, perhaps he brushes by a plant or some tall grass. Maybe apply the same thing to projectiles; when Abe lobs a rock or grenade at an enemy, it can bounce off of them accompanied by a rich thud followed by an appropriate WTF response from said enemy.

Also - if it at all helps with the slig gunfire issue - maybe add a reloading animation. It could buy Abe a few seconds of time to run from/slap the slig, and would add some realism (unless they're guns have magical, unending mags of ammunition).

There are a few things that are a given for this remake. Keeping the atmosphere is job number 1.

Things such as particle smoke and a generally more dynamic environment are things which, as far as I'm concerned, are going to happen.

The Slig issue is a problem that has many possible solutions; it will take a while to figure out and implement the best one.

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This game should definetly support multiplayer LAN/internet. They should also make it so you can play with a bot and you can choose it's difficulty (How good it is at the game). If you set it on the highest difficulty, it will mostly get a perfect game.
I'm not really sure what kind of alteration you're suggesting. Do you mean some kind of Abe v Slig Deathmatch?
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