I'm too lazy to go back and find it, but myself and Bullet Magnet brought up the importance of atmospheric fx and proper dynamic lighting, especially in levels like the stock yards.
I really want to see some use of particle physics to create smoke and mist. Collision detection on certain foreground elements that respond to Abe's movements, perhaps he brushes by a plant or some tall grass. Maybe apply the same thing to projectiles; when Abe lobs a rock or grenade at an enemy, it can bounce off of them accompanied by a rich thud followed by an appropriate WTF response from said enemy.
Also - if it at all helps with the slig gunfire issue - maybe add a reloading animation. It could buy Abe a few seconds of time to run from/slap the slig, and would add some realism (unless they're guns have magical, unending mags of ammunition).
Last edited by Sekto Springs; 11-04-2011 at 08:49 AM..
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