A number of very nice suggestions here.
The only two I'm slightly dubious about is the quicksave reward for saving muds, because saving muds should be its own reward, and you get into sticky situations where the player gets lots and lots of saved muds all at the same time so it gets to the point where he's always got some quicksaves in the bank, so why not have them usable from the beginning?
The other issue is the pre-order stuff. It is definitely a sticky issue; companies do it because the sooner they get an indication of how well the game is going to do, the more they can push it at the appropriate markets (or do damage control if it doesn't look like it's going to sell well). We will probably do some kind of preorder stuff, but we will try very hard to make them appealing but not necessary (it'll likely be aesthetic rather than a bad ass Snuzi for abe to carry around).
In regards to the DLC discussion, we will likely be doing DLC, but definitely not in the style of a certain games "pay for something that should have been with the original game". Without going into too much detail, the DLC will treat the Abe game as a platform for more stories, not as a platform for squeezing pennies out of you.
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