Okay then, back in business, Gizzard Gulch, here we go!
Gizzard Gulch - Filthy Hands Floyd
20. For some reason, if a Clukker isn't moving (a.k.a whenever you hit it or another Clukker once) and he's between some type of wall and, specifically, a wooden wall, and if you jump on top of him/her, after a few seconds, you can perform a hesitation jump on them. Because of the low amount of speed and distance that you get from this jump, though, you can't get onto any type of height that can't normally be reached. (HJ)(If you people didn't understand what I explained, then I will make a video of this later)
21. If you run and jump above a Clukker that's taller than you, then you can get a little more height to your jump, but just like the last trick, I couldn't find any way to reach a height that's not regular for Stranger to be at. (RJ)
22. Get into the first spot of Filthy Hands Floyd's area where you acquire your crossbow and increased speed. Now, go behind the first set of rocks that you encounter in this spot, and run into the lowest, middle, rock and you should be able to get on top of it with enough speed. From there, you can perform a hesitation jump after a few seconds to get on top of the tallest rock of the group, and you would think that you might be able to get on top of the pipe that's in this spot, right? Well, sadly, the pipe is invisible here, and only the support beams placed under it can have Stranger get any higher, so, this is will probably take many attempts at first, you have to have enough speed to jump from the rock and onto the top of the middle-ish section of the support beams closer to the gate that you originally went past. Once you get onto that, jump towards the beam that's holding the wires up, and after that simple jump, just do your fastest run-jump towards the gate and, unless you get very unlucky, you should be able to go through the building that's in front of you to get out of Filthy Hands Floyd's area altogether. You CAN'T do this in a speedrun, or any type of gameplay, of this game because you HAVE to capture Filthy Hands Floyd or else you'll stay assigned to him in the Bounty Store until you capture him. You can also reach some of the buildings that are close to the gate, but they won't get you anywhere interesting. (HJ and RJ)(90% sure that I'll make a video)
23. *Before I start explaining this glitch, let me explain something about the glitch first. I had started this post at around 4:00 p.m., (Central Time) but because of this glitch that I discovered today, I'll probably finish it at around 10:00 p.m. or so. Hey, at least it's better than not making this list all.*
Anyways, this trick can be a hard one to do too, so listen up if you want a good challenge. Get to the spot in Filthy Hands Floyd's area that has the tractor with the big boulder on it, move over to the gate that's beside it and get on top of one of the boxes within it, from there, jump onto the white pillars that are close to the tractor, and if you succeed at doing that, then get on the actual tractor and move towards its huge crane. When you're on the platform right next to the crane on either side, try to gain as much speed as you can and jump onto the slope of the crane's front. If you do it correctly, you should be able to reach an area that's above some invisible wall, and with that height, carefully turn yourself around and try to jump onto the two twisted pipes. These jumps are easier to do than the first jump, but I recommend saving often for this trick just to be safe, unless you want THAT much of a challenge! After you do that, jump onto the white thing holding five wires on it and quicksave because the next part is the hardest of it all. Position yourself between the farthest-right portion of the doorway and the support beam for a couple of wires in front of you, (basically, the lowest portion of the doorway in front of you) and jump towards that area as fast as you can. If you get onto that area, then move over to the higher portion of the doorway until you see dust come from Stranger's steps, quicksave after that, and try to jump from the edge of where you're at now to the support beam that's slightly above you. Once you're on there, move as close to the bottom-right edge of the support beam as you can, and, after quicksaving, gain as much speed as you can and jump off of the support beam while going forward. If done just correctly, you can get on top of the pipe as well as the top of Filthy Hands Floyd's area where you can get to many interesting places, but nothing quick enough for a speedrun. (HJ and RJ)(WILL make a video of this before any of the others because I doubt that anyone could understand what I just explained)
24. A very little addition to the trick above. If you can travel far enough on top of the area from above, then you can skip the Bolamite cutscene, but it doesn't really affect anything in the process. It would help with a speedrun of this game if you can do the trick above quickly, though.(Miscellaneous, Little Trick; you can insert the moves from the last trick if you want to)(Probably won't be specifically shown in a video)
25. I was also able to find another area where you can use teleportation from a rope! Get into the shack full of Bolamites, and climb up to the top of the rope. Face your back to the rope and try to jump towards between the middle and left side of the lamp, from your perspective, and with a little bit of luck, Stranger will somehow get stuck between the lamp and the support beam next to the rope. Since you're still relatively close to the rope, if you press X it will make Stranger try to grab onto the rope, but he will hit the support beam several times and give up per each time that you press the button, so if you keep pressing the button, it may even show Stranger holding onto an invisible rope for no reason if you do it right. (RJ to get into the position to make this trick work)(Will more than likely make a video)
26. If you gain enough speed, you can make a jump onto one of the platforms that you get on after capturing Filthy Hands Floyd from the spot with the big generator-like object in it. This can get you past the gate in case you don't want to risk missing a Zappfly shot, and it also, somehow, doesn't load one of the enemies beyond the gate, so that makes it even less of a challenge for you to get by those enemies quickly. (RJ)(Will probably make a video)
27. Alternatively, you can get past the gate from the other side without having the use the rope. If you can gain enough speed, you can jump on top of the Zappfly shooting target, which allows you to jump from there to easily get over the gate. If anyone can find a use for this glitch, then good for them. (RJ)(Might make a video)
28. If you use the TTSJ (Tip-Toe Speed Jump *the last trick on my video of the Tutorial area's tricks*) correctly on the hill after you deal with those four outlaws beyond the gate mentioned in the last few tricks, then you should be able to use the hesitation jump on the left side of the first long rock that you encounter going down the hill of this place. From there, you can get to other little areas in this place, but it's nothing that great. (TTSJ and HJ)(Might make a video)
29. Not only can you skip the Bolamite cutscene in this area, but you can skip the Fuzzle cutscene too! Get on top of the rope that's next to the platform where the cutscene is triggered on, jump onto the support beam that's behind the second rope that you have to climb up, stay as straight as you can be on the back side of that rope, and you should be able to skip the cutscene from ever being triggered if you're lucky. (RJ)(Might make a video)
30. If you get on top of the barrels on the top floor on the outside of the shack in the spot where you fight all of the enemies at, and jump from them with enough speed toward the lamp next to the window, it should make Stranger stay suspended in the air long enough to do a hesitation jump onto the top of the pole above the lamp. From there, you can end up getting on top of the entire shack, but not much else. (RJ and HJ)(I might regretfully create a video of this if people want me to, but if you wait until tomorrow, I'll show you a much simpler way to do this trick)
31. There are multiple ways to get on top of the houses while fighting the outlaws in that area with the little pier-like wooden platforms that they made here. Well, once you get on top of a house, with enough speed, you travel from house to house in order to get into Filthy Hands Floyd's area that Stranger can't normally reach while fighting the enemies. (RJ)(Will probably make a video of this to make it a little more clear)
32. While on Filthy Hands Floyd's platform, if you jump on top of the weird, generator-like object in the middle row of that spot, then you can jump toward the rocks behind the generator-like thing, which can get you on top of the gray set of construction bars near the exit of the place, and from there, you can get on top of the rocks of this place to find many interesting things here, but nothing all that great for a speedrun. (By the way, no, you can't jump into the exit of the place from behind because it would be pretty difficult to do and you still need to capture Filthy Hands Floyd if you want to progress in the game)(RJ)(Might make a video)
With it being around 11:30 right now, I think that it would be good for me to stop this list for now and finish it up tomorrow, so see you guys then!
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