I'm new to this website, in fact, I just became a member today, but I couldn't find any other threads about this, so I hope that there's nothing with this thread.
A few weeks ago, I discovered this game-breaking glitch in Munch's Oddysee, by accident of course.
http://www.youtube.com/watch?v=263b_T0AZa4
With this trick, it allows Abe, Munch, or anything that Abe can hold, including Munch, to go through ANY wall in the game as long as a "boing" noise is made from some type of collision with it. All that must be done is to pause right when the "boing" sound is going to be made, you can use pause buffering like in this video to make it simpler, and if you actually hear the noise in the pause menu, then quicksave the file that you're playing on and quickload that quicksave as soon as you can right after that. You should be able to get through the wall that you decided to collide with everytime, but it depends a little bit on luck for how quickly and simply the trick can be executed in each case, which you can also see within the video. Since I am the founder of this glitch, I decided to call it the Boing-Elimination Glitch (BEG) to go with how I understand as to how it works.
I've already shown this trick on a few other websites, but the people there didn't really pay that much mind to this, so I hope that at least everyone who might be interested in making a speedrun of this game takes a look at this thread to make it easier on themselves.