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  #168  
09-25-2011, 04:15 AM
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Michael
Bola Blast
 
: May 2010
: Birmingham, England
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A mirrored texture means higher texel density on that character, and more texel density means you can lower the actual texture size. For models like the intern, or other enemy NPC's, a mirrored texture is good because you can hardly tell that it's mirrored during normal play and having a smaller texture being called on so many guys saves on a lot of performance. I've done this with practically all the models and you can hardly tell (Abe for example has a mirrored texture except on his face and i don't think anyone caught that yet.)
Interesting! Regarding Abe, does this mean he has the same tattoo image on each hand, or has a unique texture been applied on the hands as well? Either way, the HD models are looking great
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