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  #107  
09-19-2011, 03:25 AM
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Glitch
Just Add Water
Decidedly indecisive
 
: May 2011
: UK
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I liked Munch. I thought his characterization was a bit lacking, but he was very "ugly cute", which sums up Oddworld pretty well.

Mudokons are the most humanoid (comparatively, anyway), but that's the point. When you present a humanless narrative, you have to have a few very human characters for the audience to relate to. That considered, I don't think the Mudokons are too humanoid. They could have gone full Na'vi with their design, but they took a risk and kept them a little ugly, ensuring their congruity with the rest of Oddworld's denizens.
Interesting point about Munch; in the original design document it says that munch is devastated by his position as the last remaining gabbit, and if given time alone to think about it he starts to sing/cry (the same noise he makes in the intro movie when calling the other gabbits I imagine). The design specifically says that he would stop if there was a chance of enemies hearing him, or when abe came back to him.

So even though it wouldn't affect gameplay, they removed it. Which I found quite interesting
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