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  #1093  
09-17-2011, 06:34 PM
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DarkHoodness
Page 7, Post 199
 
: Apr 2001
: In a box.
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I have to get my finger out of my arse and finish editing and uploading the tour of the 1.7 area. The town hall looks really, really amazing now that it's a bit more completed - Me and Hulaa had to light it up a bit more though. Zombies were coming out of the front door.

BTW, since none of the other mods have done it yet and I kept being asked, me, Hulaa and Wariopunk cleared an area to the north of the town hall - I've assigned four 10x10 plots and four 15x15 plots. We'll see how this works for now.

There's other smaller mis-shaped plots surrounding that and near the forest too that are up for grabs. Another plot right next to the main square is reserved for communal use though - I feel something special ought to be put there, perhaps a dormitory.

If people have plans for larger buildings, tell me or another mod, there's lots of land that hasn't been cleared and assigned yet in all directions (particularly south east near the mine, and west behind the town hall - North-East ought to be reserved for farming plots). Some of the plots I've created today can also be joined together if not yet occupied. Try to fill the plots closer to the town hall first though - And we shouldn't expand any further north.

Fences can be removed - But please make sure you keep your buildings within the plot areas. And leave a one square verge alongside the cobble roads (unless you're linking your houses to the roads).

EDIT: It's also my opinion that the river should not be blocked - So I unblocked the entire thing by removing the river entrance to Splat's farm and modifying the small wooden bridge. You can now get a boat all the way through.

Oh and:


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Last edited by DarkHoodness; 09-17-2011 at 10:57 PM..
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