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Then the whole game would suddenly become about collecting bird seed.
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I know this was a while ago, but how about just earning a quicksave every time you rescue a mudokon? As well as providing an extra incentive to play nicely, it would also simultaneously make rescuing all mudokons easier and killing all mudokons harder (in comparison to AOHD with unlimited quicksave). Which I think is good.
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I read on here somewhere that Abe isn't very good at controlling slig's minds in AO, so they stumble and give themselves away. I wouldn't mind seeing sligs do that if it isn't just random bullshit that someone made up.
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Make the move jerkily, like... well like something's controlling their brain.
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I wonder what it would sound like to record the slig speech in Abe's voice, and superimpose the Abe voice over the slig's voice, but only have abe's track quiet. It could be a cool subtle addition to the game which would make it that more immersive.
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I approve of this idea.
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Anyway, I had an idea that I quickly dismissed as being too much of a departure from the source material, but I'll throw it out anyway. Perhaps when Abe possesses Sligs, it switches to POV of the slig, FPS mode. It's a stupid idea, like I said. Far too gimmicky.
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However, a bit of Visor Red or Chant Orb Blue bleeding in from the sides of the screen would be welcome.