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  #432  
09-03-2011, 01:26 PM
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STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
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im using vanishing points so not everything is vissible at one time and places like rupturefarms and thetemples are all seperate so poly count and distance isnt really a problem, but i really wanna get this one idea into the game... being able to see 2 of the 3 locations at all times when in an outside location. for example, being able to see the paramonia and scrabania temples from the free fire zone (Far away) and same for paramonia and scrabania. monsaic lines is a cave so there doesnt apply but im still debating with myself wether to make it one big cave or split it between each path (path 1 and 2 have to be together because of the first 2 doors u come across.

Im also debating wether to use the fort/dam walls idea thats seen on pages 20 and 21 of the oddworld book used for the stranger concept drawings. i'd idealy not use it but as its 3D and.... well.... huge, theres only so much stuff i can put into each location before it'll slooowwwwwwww the game down. low poly models will obviously be used for the ditant stuff but there will also need to be a camera blur thing in plac so it fuzzes it out a bit, similar to whats in games like gta 4. but if i cut the paths up like this i can put loads more detail in without worrying to much about that.
Sounds good, but you know Scrabania and Paramonia are quite distant, as are the stockyards from the aforementioned areas. Nevertheless it's a cool idea. Also having vanishing points is good, it means there's less strain on the engine.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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