I just read the September Dear Alf on the Oddworld website and one of the questions made me realise something I hadn't noticed before. The question points out that when a grenade explodes, only Abe is knocked over from the blast and sligs/other mudokons don't fall.
To jump back to Abe HD ideas for a second, it would be a nice touch for the new game if JAW could implement the shockwave to affect every character on screen (probably within a radius with smooth scrolling). I can imagine the animations being the same as when they get back up after being smacked by Abe in AE
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