thread: Abe HD Ideas
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  #151  
08-22-2011, 10:07 AM
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JennyGenesis
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: Mar 2011
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I don't think this is a bad idea, actually. It strikes a nice balance between no quicksave and constant quicksaves. Instead you just have a limited amount of quicksaves, depending on your efforts in actually saving everyone or just the ones you need to carry on. In a way it could give some more incentive to rescue hard to reach mudokons in secret areas and the like.

Maybe bird seed is not the way but concept isn't bad.
That's like how Hitman handled it's save system during levels, depending on what difficulty you were playing on, you had a certain amount of saves you could use per level.
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