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Maybe Abe has to collect bird seed and once Abe collects 5 bird seeds, he earns a quicksave. He quicksaves by throwing the bird seed on the ground where he wants the bird portal to appear when he gets regenerated.
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I don't think this is a bad idea, actually. It strikes a nice balance between no quicksave and constant quicksaves. Instead you just have a limited amount of quicksaves, depending on your efforts in actually saving everyone or just the ones you need to carry on. In a way it could give some more incentive to rescue hard to reach mudokons in secret areas and the like.
Maybe bird seed is not the way but concept isn't bad.