I think breaking the game up into different difficulties would detract from the atmosphere a bit – the original games only ever had one path, one set of puzzles, one difficulty. It made the game feel just a little bit more like a real world, rather than a video game.
This isn’t the kind of game where raising the difficulty just gives enemies more health, it would mean different puzzles, and would raise the question of “which difficulty is the real story?”.
I’d say the best solution for Quicksaves would be to handle it like Bioshock handles VitaChambers – an option in the Pause menu. Don’t build an entirely new game just for a different difficulty.
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