Thing with "All o' ya" is that it's obviously annoying and counter-intuitive that you can't have more than one Mudokon following you at once, but the puzzles are actually built around that.
Yes, there's tedium in the first level because you have to go back and forth getting Muds to bird portals, and it would be preferable to eliminate that. But thinking about some secret areas where you have to repeat a journey two or three times, that's what the challenge is. Maybe those levels can be reworked so that logically Abe still has to make as many dangerous dashes.
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