thread: Abe HD Ideas
View Single Post
  #81  
08-17-2011, 03:38 PM
Havoc's Avatar
Havoc
Cheesecake Apocalypse
 
: May 2003
: Netherlands
: 9,976
Blog Entries: 71
Rep Power: 31
Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)Havoc  (4126)

:
If you insist on redoing the old cinematics, do it with top notch computer graphics like in the originals or polish up the original sequences. The stunning matte paintings, the music, the cinematography... all of those things cannot be touched! If you're going to reconstruct those iconic sequences, it has to be done shot-for-shot, word-for-word, color-for-color. I don't mean to be a stickler, but I think you'll find most of the good folks here will agree with me in saying that the cinematic sequences cannot and should not be subject to too much change. I wan't these HD games to be a polish of the classics, but losing that sublime atmosphere in translation would be a damned shame.
JAW is building the games but as far as I know, Lorne is still overlooking and actively doing the art direction. It's his vision they are rebuilding, I doubt he would let it be done in a way that doesn't completely satisfy him. MO is a good example of this. The gameplay and ingame art sucked big time, but the FMV's had the same high quality and attention to detail we're used to from the first two games. This is because Lorne is first and foremost a story teller. The story is told primarily trough the FMV's so it makes sense Lorne puts the most effort into making those look as good as possible.

TL;DR: As long as Lorne is overlooking any new FMV's we have nothing to worry about.
__________________
The Oddworld Wiki

When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion.

Reply With Quote