I'm actually not a huge fan of real-time cutscenes, even in high quality next-gen games. Maybe that's just me. Of course, I'm speaking of games that only have real-time cutscenes. Stranger's Wrath had a good balance by making the less significant/involved plot points in real-time, and the pivotal points as cinematics. The cinematics act as a thesis for the next chapter of the story, and the real-time sequences are sub-points.
Considering that AO/AE are not highly interactive games with multiple "lesser" missions and the whole thing plays like a movie, I can't imagine where real-time sequences (other than scene transitions and the like) would be necessary.
If you insist on redoing the old cinematics, do it with top notch computer graphics like in the originals or polish up the original sequences. The stunning matte paintings, the music, the cinematography... all of those things cannot be touched! If you're going to reconstruct those iconic sequences, it has to be done shot-for-shot, word-for-word, color-for-color. I don't mean to be a stickler, but I think you'll find most of the good folks here will agree with me in saying that the cinematic sequences cannot and should not be subject to too much change. I wan't these HD games to be a polish of the classics, but losing that sublime atmosphere in translation would be a damned shame.
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