@Michael - Agreed with this on the whole, one-hit kills is a must indeed.
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Basically the gist of what I wrote was that, first and foremost as a designer my job is going to be to make the old game fit the new engine with as few changes as possible to the core game and storyline. However, enhanced visuals are a definite, at least from my point of view, so epic backgrounds, maybe even realtime cutscenes to replace the old ones, and general fleshing out of the world will be on my agenda at least.
Added canon isn't something that I think we should do with the first release; it's not our place to muck around with people's memories of this excellent franchise. After that however there's no limit to what we can do, providing we can keep it within the accepted history and rules of the Oddworld universe.
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Agreed with this, this is the right attitude to have. Bear in mind that you won't be able to satisfy everyone, but don't let that put you off - There are many people who don't think many things should be changed at all, but so long as you intend to keep the core of the games, everything else should be subject to improvement. After all, what people forget is that the old games aren't going anywhere - If they want the old experience, they should play the old games.
As a community we should continue to identify what is "Core" about the Abe games like we have been doing, but I really hope we won't start being too afraid of change - Abe HD should be a refreshment of the old games and it would be a shame to see the opportunity of improving things going to waste if too many things are imported as-is from the old games.
The FMVs for example. If the new graphics and engine are good enough, I don't see why real-time cutscenes couldn't replace the old ones. The old ones are nice... For the old games. If remastered and used in Abe HD, they'd look a bit out of place unless Abe HDs graphics and style were EXACTLY the same, which they probably won't be. So yeah, go for it.
