thread: Abe HD Ideas
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  #44  
08-16-2011, 09:42 PM
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DarkHoodness
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I disagree with every point about talking Sligs. For one thing, giving them intelligible conversation humanises and de-creepifies them. Also, the slig dialogue in MO was so corny and crap. And unless JAW hire a full-time writer only for the incidental dialogue, it's going to start repeating incredibly quickly, which immediately breaks the atmosphere and destroys suspension of disbelief.
The thing about Sligs is that they've already been humanised a bit, unless you're not familiar with Oddworld at all and see them for the first time. Sligs were creepier in AO probably because the first time you played it, you knew very little about them - But even so, they had gamespeak, they panicked when Abe chanted, you constantly found them sleeping on the job, and in the FMVs they're briefly seen talking to each other and cowering before Molluck, so it's not as if they've never had emotion - And for this I've never really seen them as being too creepy. The only creepy things about them is that they're very efficient and deadly killers. Oh, and how they laugh after killing their own kind (when Abe possesses them).

Occasional (but not constant) idle dialogue between enemies in games can definitely add to atmosphere if done correctly, but I'm too tired to think of good examples at the moment. It could be used to reflect their cruelty and lack of compassion though, as Sekto Springs said.

EDIT: Something I missed from AE is how Sligs would react to Abe when Abe used Gamespeak near them in AO - That would be nice to see carried across to Abe HD, it was a nice little touch.

@Sekto Springs - This is meant to be an Oddworld game, not Mortal Kombat. A little gore like what exists in the original AO and AE should be perfectly fine for keeping the atmosphere slightly scary rather than cartoonish, but of course it shouldn't be overdone.
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Last edited by DarkHoodness; 08-16-2011 at 10:35 PM..
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