thread: Abe HD Ideas
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  #42  
08-16-2011, 07:51 PM
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Sekto Springs
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: In the smile of every larvae.
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I'm not joking. Having Scrabs just bite at the air around your corpse with no indication they're actually eating you may work with a sprite-based 90's game, but not HD.

:
I disagree with every point about talking Sligs. For one thing, giving them intelligible conversation humanises and de-creepifies them. Also, the slig dialogue in MO was so corny and crap. And unless JAW hire a full-time writer only for the incidental dialogue, it's going to start repeating incredibly quickly, which immediately breaks the atmosphere and destroys suspension of disbelief.
You're right about the creepiness. But I think for consistency's sake, slig banter wouldn't be altogether inappropriate. In just about every FMV, sligs are having a discussion in some terrible, unintelligible, guttural language. I think recording 5-10 of these "nonsense" conversations, acted with a twinge of mischief and underhandedness, would not disrupt the atmosphere too much.

Not every slig you came across would be an insufferable chatterbox. This would only happen once in a while when they're idle in a trusted environment. I think if two sligs took turns beating a mudokon scrub while laughing and swapping disparaging remarks, it would add to the creep factor. The ones posted in the temples or at the free-fire zones would be no-nonsense and maintain that creepy stoicism because they're more on-guard in such treacherous territory.

Expanding on what AvengingGibbons suggested; if the default banter seems too tiresome, maybe just have some dialogue of interest at certain points in the game. Overhear slig's discussing the "escapee", etc.

Of course, maintaining this variation in slig personalities could be a bit of a programming nightmare. So there's that.
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Last edited by Sekto Springs; 08-16-2011 at 08:01 PM..
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