:
- Atmospheric fx. I'm pretty certain you guys are already going to do this, but definitely enhanced lighting/atmosphere in the environments. A putrid haze rising from the decaying stockyards, dynamic fog and dust particles that move around the environment templates, moving clouds and wind-whipped flora, and small insects crawling and flying around. Immerse us into Oddworld!
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This is exactly what I was going to say. Particle effects and rolling fog. Haze. Every point. I was dead set against changing anything for Abe HD except resolution until I imagined this. I think the technology is available to look very realistic. Of course, on Oddworld, real is definitely not brown.
I think
Finding Nemo is a great reference for this. I imagine that at its best, Oddworld would resemble like
Finding Nemo if the Angler Fish was recast as every character.
