Glitch is incredibly brave to want to listen to us IMO - Pos rep for him.
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I'd also like to see more of the technology inside Rupture farms. Not as a key component to gameplay, more as an ambient thing. As you progress, you learn more about how the Animals are processed, kept, transported etc... I want to see the man become the meat. I mean the Animal become the meat.
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Agreed with this - After studying whatever AO can tell me about Rupture Farms in order to build my Minecraft version, the level actually suffers from the same thing that many other game levels do - It's simply a themed level focused around gameplay rather than with the thought of it being a feasible, functioning meat plant. But that's not a bad thing - After all, games aren't fun if they're too realistic. (And besides, Glukkons like to be as wasteful as possible for the sake of being such, so there's an in-universe explanation for the enormous amount of catwalks seen in AO)
From what you see of Rupture Farms though, apart from falling bits of meat and moving carcasses and barrels, and the barrel storage area in the first parts of the game, you don't actually see much in the way of a functioning production line - Especially during the later Zulag levels. If it's not too much work, perhaps some of the generic industrial-themed backgrounds could be changed to reflect this.