thread: Abe HD Ideas
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  #17  
08-16-2011, 06:59 AM
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Mac Sirloin
Less worse
 
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: Exquisite Squalor
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The developers actually want our input and the first thing you guys do is attempt to waste that priviledge by spouting bullshit. How nice.
Yeah, how dare they enjoy themselves because the focal point of being a member of this site is now relevant again. Though I can't rightly say you're in any position to judge what qualifies as 'bullshit', so the point's moot.

Anyway, annoying animal humpers aside,


I would like to see a bit more of Scrabania and Paramonia. Certainly leave a nice chunk of them up to the imagination, but maybe have the journey in through the Wells a series of quick puzzles before the actual introductory FMV to the area. Like, seeing the land gradually progress into rough desert before being transported directly to where you started in the original AO.

According to this page on the wiki, Paramonia is directly in the way of Scrabania coming from Rupture Farms/Mosnaic lines, so maybe have some quick reference to where everything is situated.

This applies mostly to scrabania, I thought Paramonia was near-perfect.


Additionally, diversify what Sligs carry/look like a bit. Give them different shades of skin and such, nothing drastic, just everything you can manage between Earwax Yellow and Snot green. Give them passive animations when slogs are present, without altering their pattern for any puzzle.

I'd also like to see more of the technology inside Rupture farms. Not as a key component to gameplay, more as an ambient thing. As you progress, you learn more about how the Animals are processed, kept, transported etc... I want to see the man become the meat. I mean the Animal become the meat.
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Last edited by Mac Sirloin; 08-16-2011 at 07:11 AM..
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