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I do most of the development on Linux, so it aint a problem 
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Oh, nice (: by the way, may I inquire about what tools did you use to reverse-engineer AO/AE level format?
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What's the point of porting the level editor if you need Windows to play the game?
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AO/AE games run quite nicely via Wine but the level editor (being executed under Wine) looks and feels too nonnative.