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Right. So you can choose not to protect the little sisters while they harvest, which seems to be a little counter productive to being a Big Daddy, as well as just, I don't know..Missing the point? But every harvesting operation is exactly the same. THAT is my beef.
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You don't have to harvest at all.
Besides, what did you expect? There's no way they could have made every single harvest unique.
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And I get that it's ten years later. I'm not fucking stupid. What is fucking stupid was the decision to go with this plot rather than the proposed prequel that they ended up scrapping.
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Hm, I never heard anything about a prequel. I'll agree that would have been far more interesting.
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That aside, it seems like that because it's ten years later and "the setting's designed from the ground up to look like things have gone to shit", this gave the designers an excuse to recycle backgrounds. Constantly. Everything was just bland, mediocre, and rehashed. It could have been way better. It was just all substandard for bioshock.
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I found the gameplay fun and the story adequate, I never even noticed any recycled backgrounds.
I think the problem is that it's a sequel to a
very good,
very popular game. Because of that, it's very easy to compare the two, and yeah I completely agree that it's just not as good. But I think that, on its own merits, it's not a bad game.