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I'm sorry, what? The gameplay of Bioshock 2 is incredibly similar to the first. Seems your beef with the game is the entirely optional Little Sister ADAM-gathering.
The game's less pretty because hey, it's set ten years after the first. Of course it's going to be less pretty, the setting's designed from the ground up to look like things have gone to shit.
And hey, at least the ending wasn't just an underwhelming boss fight and a 30-second CGI cutscene.
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Right. So you can choose
not to protect the little sisters while they harvest, which seems to be a little counter productive to being a Big Daddy, as well as just, I don't know..Missing the point? But every harvesting operation is exactly the same. THAT is my beef.
And I get that it's ten years later. I'm not fucking stupid. What
is fucking stupid was the decision to go with this plot rather than the proposed prequel that they ended up scrapping. That aside, it seems like that because it's ten years later and "the setting's designed from the ground up to look like things have gone to shit", this gave the designers an excuse to recycle backgrounds. Constantly. Everything was just bland, mediocre, and rehashed. It could have been way better. It was just all substandard for bioshock.
As for the boss fight of the first game, I'll agree that it was weak, but first person shooters and boss fights rarely work well. Still, I thought the 'good' ending for the first was pretty decent. But whatever.