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  #222  
06-25-2011, 12:34 AM
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Phylum
No Artificial Colours
 
: Sep 2008
: Rock bottom
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I agree, although I'm finding the hardest parts to be the invisible event spaces that make enemies and platforms spawn. It's the kind of level design you have to learn, rather than just being challenging. It's not like I finish a set of levels the first time (or if I do I use up so many continues it would be pointless saving), though, so I don't really mind.