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06-24-2011, 03:47 AM
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Splat
Chameleonic Lifeforms, No Thanks!
 
: Oct 2002
: Merrie olde Englande
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The tower has torches all the way from top to bottom (which is at bedrock), and a main beacon at the top. Unless someone's pinched them.

Mage Tower of Glass? (I'd look it up but I'm getting shouted at.)
I just like the idea of a near-invisible and safe walkway stretching right across the top of the world (nothing can spawn on glass, and it's too high for them to anyway).

Also, thinking about the floors of Rupture Farms, I think the basement of the map could fill the bottom floor and go down if necessary. Since in the RPG that part was abandoned we could leave some of it unlit, making sure the ceiling is sufficiently far from the floor to prevent creepers doing too much damage.

Floors 2 and 3 from the RPG could fill two floors each, with extended production lines. That brings us to 5.
Then I guess we could put the top floor on two layers, making seven... Some rooms there, like the conference room, could look epic over two levels, but others are supposed to be cramped offices, so that makes difficulty.
The roof had different levels in the RPG, so leaving part of the top floor open on the sides would give us 8.
But I get stuck at 9. Unless we crammed a whole new floor in, but...
Or we could contrive to make the 'ground floor' 3 levels.
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