:
no no no no no no no,
there should be nothing easy in this.
You're known for making hair pulling murder inducing levels,
so at the very least it should be medium to kinda hard at the beginning and work your way up from there.
Also, at the least it should be just a few checkpoints here and there.
I really hope you know how godawful that 1st door hub in Zulag 2 was without checkpoints, right?
It's like disabling QuikSave in Exoddus for Slig Barracks and the Brewery X__X
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You prefer it to be harder? In that case...
- The first 10-15 screens will be MEDIUM - so about as difficult as RuptureFarms II was normally. This area is more of an introduction to the level
- Then the Door/Hub areas will be HARD - so about as difficult as
my RuptureFarms II.
- Then the final few screens (leading up to the 'Death Clock Ender' part) will be almost INSANE - this sort of difficulty has never really been done before.
- Then the last bit (the 'Ender', where you have to escape within two minutes), will be HARD/INSANE - so about as difficult as my 'The Boardroom' variation.
There will be a checkpoint at:
- The start of the level.
- The Hub.
- The start of each Hub Door.
- The start of the final area.
- Before the start of the 'Deat Clock Ender' part.
Do you like it this hard? I imagine you would do, because it makes the level last a long time.
Or would you prefer it to be not quite as hard?
I would like to see opinions to how difficult people want the level to be.
