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06-16-2011, 09:54 AM
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nowtun
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: Jun 2010
: Crosskeys
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It will be interesting to see how this turns out in the end. I do think that converting/ remaking the game into a full 3D game (so no 2.5 D) isn't the smartest thing to do in terms of gamedesign. Especially with indoor environments and the way the oddworld gameplay works. The outdoor environment on the other hand seem to work perfectly as it gives a more believable environment in terms of layout and function. (Epic work on that stuff btw )

If your going for a full 3D game 3rd person game it might be interesting to move away from an exact core layout replica. And try to go for something more in line of the original Munch oddysee footage (the ps2 stuff).
ive managed to keep as close to the original layout as possible but many of the paths have been adapted for 3D, its hard to explain properly but it'll make sense when you see the paths yourself. and due to the changes, most of the paths are actualy bigger than they originaly were but i dont think it affects the gameplay at all. ive kinda aimed for the beta munch's oddysee but without the open world levels. i kept it singular path like for the abe's oddysee game type. (i realise that didnt make much sense lol) but i feel that having the paths suspended way up from the ground helps to give oddworld its original scope and size.

thanks for the comment :-)
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