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Alot of the names are obvious. I remember when I wanted to place a Paramite in my Stockyard Return variation I took a file from F2.lvl called PARAMITE.bnd
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That's true, however when it comes to switches and lifts the only missing bnd/ban file in E1 that I can see to place is r1lift-something, which doesn't have any effect.
If you have tested exactly what bnd/ban files are required for working switches and lifts on E1 then that would be helpful, however having doors in E1 that don't close is still frustrating which means I'll be editing another level in either case.