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You have to make sure the door leads to a screen where there is a door.
Example: If I set the door properties like this.
Level: 1
Path: 2
Camera: 3
Then I must make sure that there is a door on level 1 path 2 screen 3.
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Hmm... Done as above instructed

but still crashing when Abe enter's door.
I still guess something is missing... but it dont hit my eyes...
