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05-17-2011, 08:33 AM
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RoryF
aka OddMan360
 
: Jul 2009
: 42 Wallaby Way
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I had the death problem also. Quite irritating to have to restart the game once you die. Apart from that a great level!

EDIT: Also, if you climb up to the right in the first screen you pass through a checkpoint, where you respawn if you die. Then if you try and get down to disable the UXB the slig hears you and shoots. You can just chant whilst your up there to get him to go away but I thought i'd point that out
I have no idea what's causing the death problem .
I'll try and look into it and see what the problem is, what version are you using? It might vary...

About the slig, he's supposed to be like that. You have to chant or cause noise for him, or you can just wait ages...
If you're on about him coming back too fast, I don't know why either. I've not come across this before, and again I will see what I can do.

:
I already brought those issues to OddMan360 when I tested this level for him. So I'm sure he was already fixing it by the time you made this post
Yeah, it's a bit annoying though since I've only saved the final version of the cam. So I've got to be pretty spot on to make the ledge bigger or I screw it up. If you spot problems with any other with cams, they should be easier to fix, because I backed them up to make them easier to re-edit.

:
Pretty nice variation, just a couple of minor issues:
*The first time I played the game crashed after I died on the first screen, though it didn't crash when I replicated the same conditions afterward
*On the first screen the right ledge doesn't look like you should be able to hoist onto it (hoisting on thin air)
*The lower platform on the screen after the shrykull portal briefly plays the falling animation with sound when you walk over it from the right (checked & you have overlapping collission lines on that platform)
*For some reason the path transition wouldn't trigger for me (too far from the screen edge?), Abe just dissappeared to the left of the screen without anything happening. I had to jump into the path transition to get to the next path
*The sleeping slig on the 2nd screen doesn't wake up even with a mine exploding near him, his only purpose seems to be to disrupt your chanting when he runs into the right mine

Apart from that very nice stuff, can't wait to see more!
Again, don't know what's happening with the death bug, I'm not getting it so I can't exactly tell what's going on...
The first screen right ledge has got a bit of a ledge, I'll see if can extend it without screwing up the cam. *Refer to my answer to JennyGenesis' post*
Yeah I'll fix that overlap problem now...
The path transition is really annoying, it seems to work once then mess up. I'll hopefully fix that too.
The sleeping Slig is sorta deaf. I made it like that on purpose so he doesn't blow up the wrong mine otherwise the slog bug might occur...


Thank you guys for pointing out these bugs! If you find anything else you want to add, please do!
I'll be off now to patch these problems...

Thanks for the great feedback on the path as well, I'm glad the cams are good!
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