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  #24  
05-14-2011, 02:02 PM
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skychase2rebirth
Howler Punk
 
: Apr 2011
: Quebec
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:
May as well be a new post:
COLLISION PATHS {TYPES}

Type 0: Normal Floor, can be used as a wall, however sligs can see you and will shoot the wall.

Type 1: Forces Abe to crouch, must be a wall.

Type 2: Extremely buggy, causes Abe to freak out if used as floor, otherwise unknown. Sometimes used as walls.

Type 3: Area where Abe cannot stand up, must be above where Abe will be crouched/rolling.

Type 4: Used as a background floor.

Type 5: Used as some walls, not sure what for though.

Type 6: Same as Type 5.

Type 7: Unencountered as of this post.

Type 8: Moving Bomb path.

Type 9: Unencountered as of this post.

Type 10: Same as Type 5.

Type 11: Found near objects, possibly an object path?

Type 12: Nothing really happens.

Type 13-???: Unencountered as of this post.
mmmm.... I'd rather say.

Type 0- FG Floor

Type 1- FG Left wall

Type 2- FG Right wall

Type 3- FG Ceiling

Type 4- BG Floor

Type 5- BG Left wall

Type 6- BG Right wall

Type 7- Idk, maybe BG ceiling

Type 8- Bomb/Bat path
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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