May as well be a new post:
COLLISION PATHS {TYPES}
Type 0: Normal Floor, can be used as a wall, however sligs can see you and will shoot the wall.
Type 1: Forces Abe to crouch, must be a wall.
Type 2: Normal Wall
Type 3: Area where Abe cannot stand up, must be above where Abe will be crouched/rolling.
Type 4: Used as a background floor.
Type 5: Used as some walls, not sure what for though.
Type 6: Same as Type 5.
Type 7: Unencountered as of this post.
Type 8: Moving Bomb and Bat path, although further editing is required to make them object-specific.
Type 9: Unencountered as of this post.
Type 10: Same as Type 5.
Type 11: Found near objects, possibly an object path?
Type 12: Nothing really happens.
Type 13-???: Unencountered as of this post.
Last edited by RoryF; 05-14-2011 at 02:15 PM..
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