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05-14-2011, 01:54 PM
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RoryF
aka OddMan360
 
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: 42 Wallaby Way
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May as well be a new post:
COLLISION PATHS {TYPES}

Type 0: Normal Floor, can be used as a wall, however sligs can see you and will shoot the wall.

Type 1: Forces Abe to crouch, must be a wall.

Type 2: Normal Wall

Type 3: Area where Abe cannot stand up, must be above where Abe will be crouched/rolling.

Type 4: Used as a background floor.

Type 5: Used as some walls, not sure what for though.

Type 6: Same as Type 5.

Type 7: Unencountered as of this post.

Type 8: Moving Bomb and Bat path, although further editing is required to make them object-specific.

Type 9: Unencountered as of this post.

Type 10: Same as Type 5.

Type 11: Found near objects, possibly an object path?

Type 12: Nothing really happens.

Type 13-???: Unencountered as of this post.
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Last edited by RoryF; 05-14-2011 at 02:15 PM..
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