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The placement of rock sacks and meat sacks is very anoying. The best way I can explain it is like this. If you want the sack at the top of the screen you want to place the box in Paul's level editor half way down the screen. Also you have to program where the item will land when you touch the sack. Of course always make sure you have set it to load in the correct screen. It may sound anoying that people are saying that an awful lot but even today I still make that mistake. It's a very common mistake that is very easy to make.
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Could you help with worker muds. When I place one in, it doesn't appear!
EDIT: Here's the updated version of the screen with all collision items fixed and slig. There is a bird portal but the slig's covering it. I also lowered the brightness of the FG objects, all I've got to now is fix the mud and put some shadows in for effect

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EDIT 2: Looks like I fixed the mudokon problem (hence why I crossed out what I put earlier), and the bird portal. Only thing now is the shadows, and then this screen is finished!
Here it is:
