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  #234  
05-10-2011, 11:55 AM
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Connell
Outlaw Shooter
 
: Apr 2011
: Britain
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That's funny, because saying:

*Quote

implies that Oddworld supplies monotonous experiences.

Here's a tip: a game cannot have "good monotony" if it does not have monotony. That's a contradiction.
Also, there is no such thing as "good monotony".
Oh dear, you are good at taking things out of context, aren't you. I wasn't saying the ENTIRE Oddworld experience is monotonous, but those secret parts are, in a good way. Yes there can be good monotony. Sure it gets you aggravated, but it gives you a good feeling in the end, when you beat it. Hey, it's not Oddworld's fault if it takes you 1000's of tries to do their secrets anyway, that's your problem. Besides, they're harder levels, specifically designed to screw you over 1000 times or more.
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