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I didn't say 'the experience you get from playing Oddworld is monotonous'
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That's funny, because saying:
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I was saying the monotony was a good thing.
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implies that Oddworld supplies monotonous experiences.
Here's a tip: a game cannot have "good monotony" if it does not have monotony. That's a contradiction.
Also, there is no such thing as "good monotony".
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Would you rather play a game and feel rewarded at the end for your trials and tribulations or just walk through the game without a single death and finish it in an hour?
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You're assuming I want my games to be easy, when in fact what I'm saying is I don't want my games to be repetitive.
Monotony =/= challenge. A game can contain challenge without forcing the player to accomplish the same task multiple times. And similarly, a game can be easy whilst being extremely repetitive.