View Single Post
  #233  
05-10-2011, 11:25 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
I didn't say 'the experience you get from playing Oddworld is monotonous'
That's funny, because saying:
:
I was saying the monotony was a good thing.
implies that Oddworld supplies monotonous experiences.

Here's a tip: a game cannot have "good monotony" if it does not have monotony. That's a contradiction.
Also, there is no such thing as "good monotony".


:
Would you rather play a game and feel rewarded at the end for your trials and tribulations or just walk through the game without a single death and finish it in an hour?
You're assuming I want my games to be easy, when in fact what I'm saying is I don't want my games to be repetitive.
Monotony =/= challenge. A game can contain challenge without forcing the player to accomplish the same task multiple times. And similarly, a game can be easy whilst being extremely repetitive.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote