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Monotony: the Oddworld Experience. You heard it here first folks.
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You see when you change the wording it gives that a whole different meaning. I was saying the monotony was a good thing. I didn't say 'the experience you get from playing Oddworld is monotonous' I said the the monotonous secrets that reward you in the end are all part of the Oddworld experience, which is a very challenging experience indeed. Would you rather play a game and feel rewarded at the end for your trials and tribulations or just walk through the game without a single death and finish it in an hour?