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In Munch's Oddysee the sligs a had much more human-esque, normal feel to them, more so than the ones in Oddysee/Exoddus. They could implement in that the sligs are quite lazy or something and give up chasing Abe. That's the only way I can think of them making it work.
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Please don't bring on MO, as we all know it was not the best game in series... I totally disagree... ok, Sligs have their personalities etc, but in AO and AE they were good at their job: fast, ruthless killers... we could even be scared of them, imo they are the guys you should be scared of... now imagine your idea made into HD game, you are chased by a slig who suddenly stops and takes a nap... that just ruins it all! A slig would never miss an opportunity to kill a target...
PS: I know that they're funny too, but that doesn't change anything...