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  #206  
05-07-2011, 07:58 AM
MrGothmog666
Chippunk
 
: May 2011
: GTFO
: 28
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MrGothmog666  (-32)

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The bats I don't mind. Their paths become predictable with observation. The pendulum traps on the other hand are a pain. Ostensibly predictable, but with no clear way of telling how close they are. Plus they're buggy and sometimes knock Abe off if he's just sitting there waiting to time a jump. And Abe won't always catch the platform if you run/roll. Argh!
Are you sure it's the pendulum balls that were the cause of this and not the bats? Because the bats were always difficult to see in those puzzles.
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