Hand of Odd was always the title I wished hadn't been shelved. The fact that it's making a comeback is great to me. I remember the premise of it being an RTS, but it sounded a bit more 'passive', perhaps a bit more like Civilisation but in real-time? Economy building, genuine survival, rather than direct combat? Maybe it could be a bit more personal than most.
Interesting to see how it will turn out. Here's hoping it will be approached with a serious atmosphere and retains the Oddworld feel.
I'll be playing Industrial for sure. Just hearing Sligs yammering while I'm selecting characters would be worth it.
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