Industrial
The Industrial team starts with a stockpile of resources which they must rely on early in the game. Expensive but powerful machines, each specific to a resource, can be constructed once the required technology is achieved. These must deliver the resources to a Supply Depot stockpile building.
Industrial soldiers are ranged and deal high damage, but they are inaccurate and move slowly across many terrains (with the exception of Flying Sligs). There are also some very powerful units such as the Slig Tank which are also very expensive. Almost all Industrial units also cost population room which must be provided by Camps.
The Industrial team should train an army as soon as possible to attack the Natives before they have gathered enough resources for their own, or build strong walls around their base, fending off the Natives while they train an army of very powerful units, like Slig Tanks, which even the largest Native army could not overcome.
Native
Natives begin with no resources and must gather everything they need. Though slow early on, later in the game the Natives may gain resources at a very fast pace. Most Native units can gather resources, and there is are both stationary and moving stockpile units to deliver the resources to.
The Native army is weak, and will be easily defeated by an Industrial army the same size as itself. Enough units gathering resources will allow the Natives to train a much larger army, however, and many of their units do not cost population room.
If the Natives can survive the initial Industrial army, they should be able to destroy the Industrial base before they have time to gather enough resources for another.
Last edited by enchilado; 04-29-2011 at 09:22 AM..
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