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04-29-2011, 07:58 AM
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Xavier
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The game should be evenly balanced of course, but I just imagine this being in more creative ways than usual. For example, maybe muds build defences from natural resources they can re-grow quickly, whereas the sligs will have a finite number of resources to compensate for being stronger?
Funny I thought exactly the same thing. I think the different sides should play very differently, not have the exact same units and strategies.

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