What AO or AE level's design do you think is the best? Currently I'm planning traditional Hub design.
Edit: it seems that I've sorted out the wall problem. Again it's that level design "descrecy" I've been talking about. Wall collision items are to be placed within sertain number of Abe's footsteps from the cam's edge. For example if you place a wall 2.5 steps away from cam's end Abe could "step over" the collision item. I've experimented on R1P15C21 wall and this approach solved the problem.
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Last edited by Admiral Zaarin; 04-20-2011 at 06:47 AM..
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