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It's more than that I'm afraid. I ran into the wall myself and the same glitch happened to me. The Slig shot me when I was "inside the wall" not sure how else to describe that. Run into the wall and look what happens to Abe.
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Now I understand what you're talking about. I've encountered such a problem with another screen. It seems this glitch happens when floor (type 0) and wall (type 1 and 2) collision items are placed in a sertain manner even when they are ortogonal. Placing items' ends further from each other helped that time so I'll try to deal with the problem (still I don't like such mumbo-jumbo methods with no apparent explanation).