The flick-screen mechanic is a must, it'd be rather awkward to be running away from a slig and have him suddenly stop and turn around mid-chase. It also adds to the *New Screen* Player: Ledge, Mudokon, Slig! *Abe gets shot* sort of frighting scenario. Also most of the puzzles would be ruined if the flick-screen was replaced with a scroll-screen.
Quick-save? This is a tough one for me, I know it's very useful but at the same time I feel that the game would be way to easy with it. AO was actually really short, if you never die I'm sure you can do it under two hours. I spent more time in AO retrying a segment after dieing more than anything else. My solution would to have a setting Quick-save: on/off.
I'd be really disappointed if JAW do, cut scenes in real-time. I read someone earlier saying "All cut-scenes were pre-rendered Cut-scenes this isn't true all the cut-scenes with the Bounty store clerk saying "Well that just about clears us up..." are all real-time renders and they look horrid (comparatively).
The music should be re-mastering, Ellen Meijers doing it of course.
I really don't want any kind of 3d gimmick be it Stereoscopic or Auto-stereoscopic I don't want loss of quality for a head-ache.
Now all the boring bits are covered let's move on to the fun stuff!
More secret areas, these are icing on the cake for Oddworld and are dearly missed in the Xbox era. The main paths should stay the same though.
Keep Bats/Improved swinging boulders, they're so frustrating they're hilarious.
Easter eggs! In exoddus there was stuff like "Vyker's labs this way" etc stuff like this makes a game look polished not to mention easier to be immersed in.
The game will come out at one of two ends, it'll end up like Spyro (Worst reboot of a series ever) or it'll recreate and expand on all the nostalgic memories that we all hold dear.
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