:
So what exactly would you like us to do? I mean…
The first kBlahblahResId is kAbepullResId. Your decoder extracts ABEPULL.BAN1.bmp in folder r1.
The fifteenth is kAbeknbkRedId. r1 > ABEKNBK.BAN1.bmp comprises what looks to me like 3 sequences: - The first 16 frames are Abe pushing against a wall to his right.
- 17-29 are Abe getting knocked back, ending with him lying stationary on his back.
- 30-41 are Abe standing back up from lying stationary on his back.
How much [ of this | more ] do you need per kBlahblahRedId?
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I figured that
kAbepullResId maps onto one animation of abe pulling a lever? So
kAbepullResId = Animation Id 20 in ABEPULL.BAN?
Edit: Might be best to leave this until I can look at it properly, I'm sure there is a sane way to map them..