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  #119  
03-19-2011, 05:46 AM
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Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
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:
So what exactly would you like us to do? I mean…

The first kBlahblahResId is kAbepullResId. Your decoder extracts ABEPULL.BAN1.bmp in folder r1.

The fifteenth is kAbeknbkRedId. r1 > ABEKNBK.BAN1.bmp comprises what looks to me like 3 sequences:
  1. The first 16 frames are Abe pushing against a wall to his right.
  2. 17-29 are Abe getting knocked back, ending with him lying stationary on his back.
  3. 30-41 are Abe standing back up from lying stationary on his back.

How much [ of this | more ] do you need per kBlahblahRedId?
I figured that kAbepullResId maps onto one animation of abe pulling a lever? So kAbepullResId = Animation Id 20 in ABEPULL.BAN?

Edit: Might be best to leave this until I can look at it properly, I'm sure there is a sane way to map them..
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